In January, Mighty Bear Games launched its food-fight themed multiplayer Butter Royale recreation on Apple Arcade. And thus far, the Singapore-based recreation studio is feeling yummy with the outcomes.

The recreation places a family-friend spin on the favored battle royale style, and it’s a superb match for Apple’s subscription service, which prices $5 a month and now has 113 iOS video games out there.

“There’s been a lot of love for the game, with a very engaged community,” mentioned Might Bear CEO Simon Davis in an interview with GamesBeat. “People are very happy. There’s a lot of positive sentiment on social media. We’ve even had very nice pieces of fan art from some of our younger players.”

The recreation is ready within the close to future, after the world locations a worldwide ban on weapons. To resolve disputes, gamers have interaction in meals fights on Butter Island. They use “Nutritionally Operated Machines” (NOMs) to launch meals at each other throughout five-minute matches whereas attempting to flee floods of butter to get to secure zones. As with most battle royale video games, the circle retains contracting, forcing the gamers collectively.

Mighty Bear dishes on Butter Royale for Apple Arcade

Above: Food splatters all over the place in Butter Royale.

Image Credit: Apple/Mighty Bear Games

You can play offline towards AI bots or within the on-line mode with 32 gamers, both solo or in squads. You can even select to play as one in every of any 52 characters, spanning numerous backgrounds, ages, and genders. The controls are designed to be easy and accessible so gamers new to video games (and battle royale) will be capable to decide it up rapidly.

Mighty Bear dishes on Butter Royale for Apple Arcade

Like different Apple Arcade video games, it’s playable throughout iPhone, iPad, Apple TV, and Mac. With Family Sharing, as much as six can play on a single Apple Arcade subscription.

It has no in-game chats, and as an Apple Arcade recreation, it has no in-game commercials, loot packing containers, or in-app purchases. In the sport, you possibly can earn legendary objects that may make you extra lethal on the “butterfield.” The map has areas similar to San Francheesco. The host of the sport is Caesar Salads. You don’t must drop from a airplane, so it’s greatest so that you can spawn close to your squadmates.

I obtained a couple of kills (together with a triple kill) in my first recreation, so it wasn’t so arduous. We needed to talk lots as a result of it wasn’t at all times straightforward to determine what was occurring. It got here down to simply two of us, and I lastly obtained “creamed” within the final battle with one different participant. So we got here in second place. On the sofa, there was a whole lot of cheering.

When the sport kicks off, you scramble via the map to select up a weapon and a few ammo. If you’re hit, it is advisable discover first-aid kits. You can even decide up a protect to guard your self. And when the enemies shut in on you, it’s a must to hit them quick or exit in a blaze of glory. The meals combat is spectacular.

Origin story

Mighty Bear dishes on Butter Royale for Apple Arcade

Above: Mighty Bear Games’ Simon Davis (left) and Benjamin Chevalier.

Image Credit: Apple/Mighty Bear Games

Mighty Bear Games was based by three recreation veterans: Simon Davis, Benjamin Chevalier, and Fadzuli Said. The staff has expertise in video games at locations similar to King, Ubisoft, Bigpoint, LucasArts, and Disney.

Mighty Bear was spawned at Pixel, an incubator arrange by the Infocomm Media Development Authority of Singapore. The staff got here from the ashes of Nonstop Games, which shut down in 2016, and Mighty Bear Games raised thousands and thousands in a spherical of funding in mid-2018.

Originally, the staff was centered on making a single-player recreation. But then Davis and Chevalier had a dialogue about making a family-friendly recreation within the shooter style. Davis has a 4-year-old nephew, and he enjoys enjoying video games with him.

Two days earlier than the leaders have been speculated to go go to Apple and pitch a special recreation, they’d an concept. While joking round on the workplace, they got here up with the pun, “butter royale.”

Mighty Bear dishes on Butter Royale for Apple Arcade

Above: Action on the Butterfield in Butter Royale.

Image Credit: Apple/Mighty Bear Games

“In two days, we smashed out a very high-level pitch deck for the game,” Davis mentioned. “And we presented two concepts.”

“It came very naturally,” mentioned chief progress officer Benjamin Chevalier in an interview.

“Singapore is a very food-focused country,” Davis mentioned. “Food is a big deal. For the team, lunch is a big deal every day.”

Apple authorised the pitch in June, and the staff of 20 builders sped alongside. Within six months, they have been achieved.

“We’re a very senior team,” Davis mentioned. “Some of us have been working together for five years. With such a group of people, you have fewer miscommunications. And this was designed specifically for Apple Arcade, which has the same family values. It is accessible, but it has depth for the highest-skilled players.”

They additionally added a whole lot of variety for the 52 characters, with 14 clearly recognized as feminine and 15 as folks of coloration. (For a lot of them, they’re carrying masks and the like so you possibly can’t inform).

Upcoming replace

Mighty Bear dishes on Butter Royale for Apple Arcade

Above: Butter Royale is including quests in its subsequent replace.

Image Credit: Apple/Mighty Bear Games

The staff is engaged on an replace, and it’ll do extra with seasonal content material over time. It will embrace a brand new quest system for on-line gamers.

Players can full each day and weekly quests, and squad targets, for added rewards. Rewards embrace XP, Offline Currency, and Season Currency. Players can unlock bonus quests by finishing all each day or weekly quests.

As for engaged on Apple Arcade, Davis mentioned he’s joyful.

“We only have to focus on making a really fun game,” he mentioned. “If you are making a free to play game, you’d have to balance the incentive to monetize with the time. I think for this kind of game it becomes a much better product.”