Epic Games has acquired Cubic Motion, a supplier of automated performance-driven facial animation expertise for video video games, movie, broadcast, and immersive experiences corresponding to digital actuality.

Cubic Motion has helped Epic on its quest to create graphically lifelike digital people, which look and behave like actual individuals. Cubic Motion’s a part of that has been to seize the facial animation and motion of human faces, which is among the hardest for artists to get proper. Epic, flush with money from the success of Fortnite and the Unreal Engine, didn’t disclose the acquisition worth.

Last yr, Epic Games additionally acquired 3Lateral, one other digital human firm. Epic and 3Lateral have labored on earlier groundbreaking Unreal Engine-based collaborations, together with the animated quick “A Boy and His Kite”; real-time efficiency seize and movie-making in “Hellblade: Senua’s Sacrifice”; and the photorealistic, real-time “Siren” and “Digital Andy Serkis” demonstrations. Cubic Motion additionally labored on these initiatives.

Cubic Motion CEO Gareth Edwards mentioned in an announcement that the corporate seems ahead to the following chapter of making digital people with Epic, because the objective is to push the boundaries of digital human expertise, bringing ever extra realism and immersion to all types of visible leisure.

“Digital humans are not only the next frontier of content creation, but also the most complex endeavor in computer graphics. With Cubic Motion bringing their computer vision and animation technology and expertise to our digital human efforts, Epic along with our team at 3Lateral are one step closer to democratizing these capabilities for creators everywhere,” mentioned Tim Sweeney, founder and CEO of Epic Games, in an announcement.

Along with facilitating high-quality performance-driven facial animation for triple-A video video games, Cubic Motion’s experience has been integral to a number of noteworthy Unreal Engine real-time demonstrations, together with the primary Hellblade: Senua’s Sacrifice dwell character efficiency at GDC 2016, in addition to Meet Mike (2017) and Siren (2018).

Cubic Motion’s facial animation expertise has additionally been used on many notable triple-A titles together with Sony Interactive Entertainment’s God of War and Insomniac Games’ Marvel’s Spider-Man.

Its Persona system, launched mid-2019, gives an end-to-end {hardware} and software program resolution for capturing and translating an actor’s efficiency onto their digital counterpart in actual time, and permits instant character facial animation in Unreal.

Cubic Motion will proceed to assist its clients and trade companions whereas additionally accelerating efforts round Persona and Unreal Engine real-time facial animation.