Mainframe Industries has raised $8.three million to develop cloud-native video games in a financing led by Andreessen Horowitz, with extra funding from Riot Games.

The Finnish-Icelandic gaming studio based by former CCP, Remedy Entertainment, and Next Games veterans is creating an unannounced cloud-native massively multiplayer on-line recreation that’s designed and constructed at Mainframe’s Helsinki and Reykjavik studios.

“We are starting from the ground up with no legacy to constrain us, across mobile, PC or console,” mentioned Thor Gunnarsson, the CEO of Mainframe Industries, in an interview with GamesBeat. “All platforms are equally strong.”

Existing traders, Play Ventures, Sisu Game Ventures, and Crowberry Capital all joined the brand new spherical of funding.

Mainframe Industries raises $8.3 million for cloud-native games

Above: Part of Mainframe’s Helsinki crew.

Image Credit: Mainframe Industries

In cloud gaming, a recreation is computed in internet-connected datacenters, after which the outcomes are despatched by way of video to a person’s display screen. That allows high-end video games to faucet the huge computing and reminiscence methods within the cloud after which show the outcomes on a person’s machine, whether or not that’s a low-end laptop computer, a desktop gaming PC, a cell machine, or a console show equivalent to a TV.

Mainframe Industries raises $8.3 million for cloud-native games

“There are so many different aspects of being cloud-native that we can benefit from,” Gunnarsson mentioned. “The player population and simultaneous player counts is one benefit. But we see other aspects of being able to develop for a single runtime targeted in the cloud, giving us the potential to access faster, greater storage for the game, allowing us to basically create a much more vibrant and detailed world.”

Mainframe Industries raises $8.3 million for cloud-native games

Above: Part of Mainframe’s Icelandic crew.

Image Credit: Mainframe Industries

Cloud gaming permits for seamless crossplay between cell, PC and console, permitting gamers to entry their recreation from any machine and play towards anybody on any machine. Streaming video games by way of the cloud is quite a bit like what Netflix or Spotify did for movie and music.

More particulars concerning the recreation can be revealed later, Gunnarsson mentioned. It is an open world, sandbox MMO, and the purpose is to construct out a persistent on-line world accessible from any display screen.

Regarding Andreessen Horowitz, Gunnarsson mentioned, “We were deeply impressed by their take on the games industry and how the industry is developing. We were aligned on the trends that are important. The thing that clinched it is they have strong operating partners.”

Gunnarsson mentioned that his crew additionally spent a number of time with Riot Games, maker of League of Legends.

“The value of that relationship is the ability to gain advice from the right leadership team with unparalleled expertise in live operations and monetization,” he mentioned.

Mainframe Industries raises $8.3 million for cloud-native games

Above: A scene from Mainframe Industries upcoming MMO.

Image Credit: Mainframe Industries

With additional particulars of their MMO to be introduced at a future date, Mainframe is now specializing in rising their groups in each Helsinki and Reykjavik.

“The Mainframe team is a collection of superstars and the game maxes out ambition on technical and artistic fronts. Having worked with them since the get-go, I know these pioneers will change the way how we play games,” mentioned newly named Chairman of the Board, Ilkka Kivimäki from

The Mainframe Industries founders are Börkur Einarsson, Kjartan Pierre Emilsson, Thor Gunnarsson, Fridrik Haraldsson, Reynir Hardarson, Sulka Haro, Kristján Valur Jónsson, Jyrki, Korpi-Anttila, Saku Lehtinen, Ansu Lönnberg, Eetu Martola, Vigfús Ómarsson, Jón Helgi Thórarinsson.

The firm has 20 individuals right now in each Helsinki and Reykjavik. The crew is utilizing Epic Games’ Unreal Engine. The recreation is in pre-production, and work began about 18 months in the past.

“We have a team that is really complimentary, with a number of people from Remedy with story backgrounds and console development, as well as key people from Next Games who have mobile game experience, and MMO people from CCP,” Gunnarsson mentioned. “We felt that the opportunity to create a next-generation MMO that is designed to be more in the cloud-first really requires a team that has the skillset and background for each of these different corners of the industry.”