Dazzle Rocks has raised $6.eight million in funding to bankroll its massively multiplayer on-line cell sport that could be a sandbox world (suppose much like Microsoft’s widespread Minecraft).
Galaxy Interactive, by way of its Galaxy EOS VC Fund, led the spherical with extra participation by Spintop Ventures, Ken Lamb (Dazzle Rocks chairman and cofounder of Initial Capital), ByFounders, David Helgason, MTG, Sisu Game Ventures, and different buyers from the corporate’s earlier financing rounds.
The Helsinki-based Dazzle Rocks has been engaged on the mobile-first scalable MMO since 2015. CEO Stella Wang stated in an interview that the corporate closed the spherical in mid-February, simply earlier than fundraising turned harder due to the coronavirus.
She stated the funding will likely be used to proceed growing the corporate’s next-generation social gaming expertise in a sandbox world. The sport doesn’t have a reputation but, however Wang stated it has been deliberately designed and constructed from inception to be enticing to each Western and key East Asian markets (together with China, Japan, South Korea, and Taiwan).
“We choose a little bit more Nintendo flavor that is easy for both the West and the East to play,” Wang stated. “We think we offer a lot more creative freedom than some of the other games, but we also make it approachable for the mass market. People can build things based on blueprints.”
Above: Dazzle Rocks CEO Stella Wang and COO Joonas Jokela.
The workforce additionally designed the sport to attraction to each men and women.
“We ran a test and immediately, a lot of people were saying that this is like Minecraft and Animal Crossing,” Wang stated. “It was a nice shock.”
Wang and Joonas Jokela based the corporate in 2015. During the Slush convention final fall in Finland, I visited them and noticed a demo. While it doesn’t have a reputation but, the sport’s cute, with plenty of stunning colours. And Wang confirmed it within the firm’s downtown Helsinki workplace with historic range heaters.
Wang and Jokela had been beforehand at Rovio Entertainment. Shortly after the Dazzle Rock’s founding, one other developer joined them: Alexander Schachtschabel, who introduced his a few years of expertise in constructing extremely scalable companies at mobile-focused corporations comparable to Rovio and Ericsson.
Galaxy Interactive companion Richard Kim has joined the Dazzle Rocks board, alongside Wang, Jokela, Lamb, and Erik Wenngren, cofounder and companion at Spintop Ventures. Sam Englebardt, not too long ago moderated a session on the Metaverse (the universe of digital worlds) at our current GamesBeat Summit 2020 occasion.
Jokela, chief working officer of Dazzle Rocks, stated in a press release that the corporate is within the remaining stage of releasing the open beta for Western markets, and it’ll observe later with key Asian markets, together with China, South Korea, Japan, and Taiwan. He stated the sport’s customized social MMO engine is now full and permits huge international scalability and a pipeline for future video games. The goal is to launch within the second half of 2020, Wang stated.
Above: Dazzle Rocks is making video games for the social technology.
Dazzle Rocks has 14 workers, and Wang stated the corporate is hiring “ambitious game developers to create an impactful social experience.” She stated the corporate goals to cross 20 workers this yr. Over time, the corporate will add new platforms past cell.
Wang stated the sport will likely be a persistent universe, so you may return to your property and possessions whenever you log again into the sport. You can begin out with a small plot and start crafting supplies. You could make furnishings, uncooked supplies for buildings, and get supplies from different gamers as nicely.
“It’s a player-driven economy,” Wang stated.
The sport has dynamic climate, which might change and assist timber and flora develop higher if it’s moist.
“We’re doing this during the pandemic time, and we hope people can see the power of virtual and social with the platform,” Wang stated. “I’m very excited that in the second quarter we will be able to show the world that people can play in these virtual spaces and create.”