In a nutshell: Intel hasn’t forgotten about hardcore players with its upcoming Xe graphics structure. The chipmaker throughout its Architecture Day presentation on Thursday revealed a fourth microarchitecture within the Xe graphics household that is purpose-built for critical players. Unfortunately, we’ll have to attend till subsequent yr to see the way it stacks as much as choices from rivals AMD and Nvidia.
In growth since 2018, the Xe HPG microarchitecture is claimed to leverage the perfect facets of the three designs already in progress – the graphics effectivity of Xe LP, the scalability of Xe HP and the compute effectivity of Xe HPE – to create an optimization particularly for fanatic players.
According to Intel, it’ll include a number of new graphics options together with ray tracing help. Xe HPG may also pack a reminiscence subsystem based mostly on GDDR6, lowering total price. In comparability, Xe HP and Xe HPC are based mostly on HBM which is costlier.
Raja Koduri, Intel’s chief GPU architect, joked that he nonetheless has the scars on his again from attempting to deliver costly reminiscence subsystems like HBM to gaming – a refined jab at his former employer, AMD.
Tom’s Hardware additional notes that Intel can be eradicating FP64 (64-bit floating level) help on Xe HPG, or on the very least, scaling it manner again. Tensor cores may additionally get the boot, which might give the chipmaker more room for gaming-specific options.
Key to growing Xe HPG in parallel to its different duties, Koduri stated, was leveraging IP from the exterior foundry ecosystem. This means Xe HPG gained’t decelerate different tasks counting on its restricted 10nm SuperFin course of node.
Early examples of Xe HPG are already being examined in Intel’s labs, we’re instructed, with plans to ship out to players someday in 2021.